Idun Isdrake, INDI PhD, interdisciplinary program, Concordia University Tiohtià:ke/Montréal/Mooniyang
Fields of study: Computational Arts, Game Design, Interspecies Computer Interfaces
Supervisors: Jonathan Lessard, Lynn Hughes, Bart Simon
Milieux institute for arts, culture and technology
Technoculture, Art and Games lab
Machine Agencies, Speculative Life Lab
Hexagram interdisciplinary network for research creation in arts, cultures and technologies
Digital Intimacy, Sexuality and Gender Lab
Concordia International Tuition Award of Excellence
INDI Entrance Fellowship
Imperceptible Systems – Game Design based on diverse, embodied datasets for machine learning.
- Game design for inclusive metaverses
- Cyborgs, avatars and virtual worlds
- Design fiction, DIY, hacker, maker and game cultures as drivers of change and accessible technologies
- Flesh and fury: silenced stories, embodied interspecies interfaces
- Dark matter, the Unknowns and Inbetweens
- Capture: Game design with AI generated content and motion/object capture
- Move 37: AI systems, datasets and bias
- Planetary accountability in technological development
- Archaeologies of pasts and futures
Research creation components
https://imperceptible.space/projects/ PhD course projects
https://hexagram.ca/en/demo27-idun-isdrake-virtual-fusion/ mixed reality project
https://urbanoid.com/ftr/ conversational agents and systems design project
Hoebanx, P., Isdrake, I., Kairouz, S., Simon, B., & French, M. (2023). The GameBling Game Jam: Game Jams as a Method for Studying Gambling Games. Critical Gambling Studies. https://doi.org/10.29173/cgs160
Archival Publication University of Greenwich. (2022). Co-writer and selection committee, PhD Symposium – A Phenomenology of Misfits: Discrepancies Between Body and World!
Imperceptible Spaces & Systems
My research builds on my professional game and systems design practice, critical design of machine learning datasets, and cyborg interfaces as non-verbal and inclusive interfaces for human and non-human expression. The research creation questions also involve aspects of sustainable powering and disposal of the technologies used, from a solarpunk/icepunk perspective with planetary accountability. Examples of previous work that influences my current research methods: The Collaboratory, Future City Lab, Game & Film Development & Gallery, DIY, maker and hacker labs, Participatory transdisciplinary design.
Concordia University is located on unceded Indigenous lands, the Kanien’kehá:ka Nation is recognized as the custodians of the lands and waters, and Tiohtià:ke/Montréal/Mooniyang is historically known as a gathering place for many First Nations (More info on Native Land). As much of my research is currently made as a visitor there, this is an important aspect of the Planetary Accountability work connected to it. The same accountability is considered for my research and work conducted in my own native land where oppression of non-christian people is still going on. I am still learning about the local conditions on Turtle Island/Canada, but my current actions for accountability are mainly: attending the Pîkiskwêtân Learning Series at Concordia University, like the Territorial Acknowledgement workshop with Donna Goodleaf; writing in a gender and religion neutral language; respecting the land and customs; experiencing and referencing the work made by local researchers; removing any physical traces/waste of the technology I use when I leave the land.
Carbon Calculator by www.websitecarbon.com