Idun Isdrake, INDI PhD, interdisciplinary program, Concordia University Tiohtià:ke/Montréal/Mooniyang
Fields of study: Computational Arts, Game Design & Interspecies Computer Interfaces
Supervisors: Jonathan Lessard, Lynn Hughes, Bart Simon, Rilla Khaled.
Main labs:
Milieux institute for arts, culture and technology
Technoculture, Art and Games lab
Other groups:
Solar Media
Hexagram interdisciplinary network for research creation in arts, cultures and technologies
Risk Logics
Digital Intimacy, Sexuality and Gender Lab
Awards/Fellowships
Concordia International Tuition Award of Excellence
INDI Entrance Fellowship
Thesis title
Imperceptible Systems – Game Design based on diverse, embodied datasets for machine learning.
Chapters
- Game design for inclusive metaverses
- Cyborgs, avatars and virtual worlds
- Design fiction, DIY, hacker, maker and game cultures as drivers of change and accessible technologies
- Flesh and fury: silenced stories, embodied interspecies interfaces
- Dark matter, the Unknowns and Inbetweens
- Capture: Game design with AI generated content and motion/object capture
- Move 37: AI systems, datasets and bias
- Planetary accountability in technological development
- Archaeologies of pasts and futures
Research creation components
https://imperceptible.space/projects/ PhD course projects
https://hexagram.ca/en/demo27-idun-isdrake-virtual-fusion/ mixed reality project
https://urbanoid.com/ftr/ conversational agents and systems design project
Publications
Hoebanx, P., Isdrake, I., Kairouz, S., Simon, B., & French, M. (2023). The GameBling Game Jam: Game Jams as a Method for Studying Gambling Games. Critical Gambling Studies. https://doi.org/10.29173/cgs160
https://criticalgamblingstudies.blogspot.com/2023/03/the-gamebling-game-jam-game-jams-as.html
Archival Publication University of Greenwich – PhD Symposium 2022, A Phenomenology of Misfits: Discrepancies Between Body and World!
Background
Imperceptible Spaces & Systems
Examples of previous work that feeds into my current practice: The Collaboratory, Future City Lab, Game & Film Development & Gallery, DIY, maker and hacker labs, Participatory Design, Hacking Politics & Culture. Current research builds on my previous game and systems design practice, and cyborg features as non-verbal and inclusive interfaces for human and non-human expression. The research creation questions also involve aspects of sustainable powering and disposal of the technologies used, from a solarpunk/icepunk perspective with planetary accountability.















Territorial Acknowledgement
Concordia University is located on unceded Indigenous lands, the Kanien’kehá:ka Nation is recognized as the custodians of the lands and waters, and Tiohtià:ke/Montréal/Mooniyang is historically known as a gathering place for many First Nations. As much of my research is currently made as a visitor here, this is an important aspect of the Planetary Accountability work connected to it. (More info on Native Land). The same accountability is considered for my research and work conducted in my own native land where oppression is still going on, which I have personally experienced, as well as the Arctic areas I will visit.
I am still learning about the local conditions on Turtle Island/Canada, but my current actions for accountability are mainly: attending the Pîkiskwêtân Learning Series at Concordia University, like the Territorial Acknowledgement workshop with Donna Goodleaf; writing in a gender and religion neutral language; respecting the land and customs; experiencing and properly referencing the work made by local researchers; removing any physical traces/waste of the technology I use when I leave this land.



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