What constitutes a voice and how are different voices represented in digital worlds?
Collaboration with Jean-Ambroise Vesac and the l’Espace O Lab at UQAT Rouyn-Noranda, working with motion capture and photogrammetry technologies to create hybrid game and performance worlds.
Creative direction, game design, AI conversational agent development and research collaboration for testing and launching an AR app and location based game by Urbanoid Inc with Concordia University.
Self directed studies summer 2022, Generating a gender neutral cyborg voice as an interface for games, 3 unit course supervised by Lynn Hughes.
Note thinking in collaboration with Ale Jimenez for the Opacity – a Poetics of Feeling course with Erin Manning.
Public Arts Garage: E-scape
Game design collaboration with Natalia Balska and Martin Müller. For the Public Arts Garage summer course, a collaboration between Concordia University Tiohtià:ke/Montréal, Bauhaus University Weimar and Queen’s University Belfast.
Public Arts Garage: Portal
Research creation project by Natalia Balska and Idun Isdrake, created for the Public Arts Garage summer course, a collaboration between Concordia University Tiohtià:ke/Montréal, Bauhaus University Weimar and Queen’s University Belfast.
In the Middle, a Chimera, the Milieux Institute Year-End Exhibition and Symposium
Participated with four projects: Solo photo exhibition Ravens Ice, collaborative installation Sensing Field, performance and discussion at Embodied Interventions, and Solar Media exhibition and presentation at the symposium. Event link
Solar Media project
Joined the Solar Media project at Machine Agencies/Milieux to further explore new possibilities to power and empower my cyborg interfaces. Currently collaborating with Lee Wilkins to test solar panels together with my cyborg interface instrument/voice. Group site www.solar-media.net
A two week laboratory and showcase of interdisciplinary, collaborative performance based works, at the LePARK Performance Arts Cluster leparcmilieux.com where I initiated a collaboration with artists/singers Nil Null and Ash. A demo and discussion focusing on the connection between identity, voice and neurodiversity will be held May 8 under the title Cyborg interfaces – body modification as voice. More info /imperceptible.space/embodied-interventions
Collaboration with curator Maurice Jones, artist Brice Ammar Khodja and designer Natalia Balska, for the New Materialisms Digital Culture & Research Creation course with Bart Simon. imperceptible.space/sensing-field
A Phenomenology of Misfits: Discrepancies Between Body and World
Serving on the selection committee and co-writing for the PhD Symposium 2022 at the Faculty of Liberal Arts and Sciences University of Greenwich, London, in collaboration with TAG. Event link
Prospectives 2022 – Digital Art and Activism
Presenting my work on counter tactic body modification, HCI and game design in the Games/Metaverse panel at the one day symposium happening during Global Connects, hosted by The Scottish Graduate School for Arts and Humanities, 4th-8th July 2022.
A Twine game and paper on cyborg interfaces and autism. Initiated in the Game design theory & research course with Mia Consalvo.
Cyborg Interfaces research and course work for an Interaction Design course with Chris Salter. Including an ethnographic study of dog parks and Pokemon Go, and workshops on the themes of Perfume and Psychogeography, and Colonization and Borderlands.
Research group on critical play and gambling game design. Readings, dialogue and game jams. Our first game jam was run Feb 11-12 2022. The game prototypes can be played here itch.io/jam/gamebling-jam